User talk:ElNando888: Difference between revisions

From Eterna Wiki

Latest comment: 14 November 2013 by Machinelves

mNo edit summary
(greetings & explanation of intention :))
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<p>Hi Omei, for this type of requests, I have unfortunately no control at all (which is good I think), it's all in Diana's hands.</p>
<p>Hi Omei, for this type of requests, I have unfortunately no control at all (which is good I think), it's all in Diana's hands.</p>
<p>-- [[User:ElNando888|ElNando888]] ([[User talk:ElNando888|talk]]) 17:27, 3 November 2013 (UTC)</p>
<p>-- [[User:ElNando888|ElNando888]] ([[User talk:ElNando888|talk]]) 17:27, 3 November 2013 (UTC)</p>
<p>----</p>
<p>Thank you for the warm welcome! My primary goal is to establish a clear issue intake &amp; resolution system so that players understand how to track issues easily. The primary complaints I have seen are:</p>
<p>1) Issues forgotten or lost in the noise of multiple, flooded, and untracked reporting channels.</p>
<p>2) Outcome and redundancy of reported issues unclear.</p>
<p>=&gt; Therefore, I updated the landing wiki page and added a Dev Chat page with a line-item summary of present UI issues as an example to template from for logging and addressing issues. The key feature being to include critical categories of info such as:</p>
<p>a) Location of issue ( name &amp; link to page )</p>
<p>b) Summary of issue ( keywords )</p>
<p>c) Description of issue ( details are important in order for devs to replicate bugs and comprehend feature requests )</p>
<p>d) Solutions for issue ( even if the user cannot diagnose the correct solution per se, knowing a direction to head supplements understanding of the issue; and if it is an easy fix, the devs can find &amp; fix that much faster )</p>
<p>e) Examples of issue ( supplementary to the description and solution, i.e. screenshots, links, mockups, quotes, forum discussions with more granular detail, etc... )</p>
<p>I am hopeful that a more robust tracking system will be implemented, whether the devs permit use of GitHub by players, they branch one out for us, or perhaps we set one up ourselves if they do not have bandwidth to address. Therefore, while the Dev Chat page currently functions as both dev chat agenda and tracking system, ultimately the Dev Chat page would be for presenting and archiving dev chat agenda, notes, and transcripts, however the granular issue tracking itself ought to be migrated to GitHub once approved / set up.</p>
<p>I am not attached to any of this, just trying to help, and I respect that you all have put in a lot of time into the community, therefore if I ever misunderstand or go about things ineffectively, please educate me as to how I can be more useful.</p>
<p>QUESTION: how do you get indents to stick? :D /n00b</p>
<p>Many thanks for all your help!</p>
<p>-- [[User:machinelves|machinelves]] ([[User talk:machinelves|talk]]) 16:30, 14 November 2013 (UTC)</p>

Revision as of 00:33, 15 November 2013

'sup :)

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== Redirects and the Advanced editor ==

Hi ElNando888,

First a quick thanks for fixing the canonical base pairs article, I ran out of time to check on whether AU pair or AU bond existed so I'd left it as AU pair. I notice that the advanced editor doesn't have the option to create a redirect, but I'm fairly familiar with them in wikipedia, so I was trying to work out a solution for people (such as myself) who tend to forget which colour each of the bases are using in Eterna, without thinking I know that red green is very strong, and that blue yellow is medium, with red blue being weak. I also remeber GC is strong, and GU is the one that tends to have player challenges, so it's obviously weak, and thus I can work out that red must be G, guanine.

But sometimes a bit of text is tricky enough (with only A level biology) to mean I get confused. so my plan was to create a series of redirects A redirecting to Yellow redirecting to Adenine and similarly GC pair redirecting to red-green pair redirecting to Guanine Cytosine bond the hope being that the mouseover text would be enough to remind players using the letter or colour system which one was meant, but also clicking either would lead to the correct page. 

I think the advanced editor has put a spanner in the works by automatically adding < p > and < / p> around the #REDIRECT target I'm not 100% sure it would have worked with the mousovers in the same manner as a piped link anyway, but as you seem to be a man of programming skills I thought I'd see if you had the solution.

Also I don't enjoy using the advanced editor having learnt the wikimarkup fairly well, and I've noticed that when you preview a page it kicks in enough to change what you wrote inserting lots of < p > - and it actually automatically killed off the words , < nowiki > and replaced them with p leaving the nonsense string ?UNIQ3d604ae31d52b6c5-nowiki-00000002-QINU? in the middle of the message, I've tried it again this time without preview in the hope it saves correctly. Incidentally I'm now watching this page, so you can reply here. Edward Lane (talk) 06:45, 7 June 2013 (UTC)Reply[reply]

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Hi Edward,

And well, welcome to the EteRNA wiki. It actually feels good to actually encounter another soul in this rather desolate and deserted wiki. I could make a short historical account if you're interested some day, but to make it short, this server is a "restart" from a previous effort, and nothing much happened here until I plunged around mid-April.

A number of the current issues in this wiki stem from the early choices of the sysop (how do you prefer to call them? sysop? wiki-admin?), Diana. She thought that a WYSIWYG editor would be easier for newbies... And she chose this extension, which is actually documented as incomplete and breaking some of the natural wiki-formatting.

So, yes, just like me, you had to find a work-around for creating redirects... sigh...

And yes, nowiki doesn't work too well, bullet lists cannot be made normally (the wiki way), it must be done in HTML, etc... sigh again...

About your efforts around the color-coding in use at EteRNA, I was skeptical at first, but I can see the point better now. Still, as documented in the link I placed in the comments of the undo, this (double-redirects) is not supposed to happen in MediaWiki. So I think it would be better to try to think of another way... By the way, I left some comments about the blue and yellow colors being used for other purposes in EteRNA, what do you think? At first, I was about to ask you to modify those redirects, but now that I think a bit more about it, I wonder if we shouldn't petition for other colors when it comes to chemical mapping data. What about the purple+limegreen combo as a replacement for the blue+yellow?

Oh, and about colors, I'm not sure if you noticed, but I created a few templates for displaying sequences: A, U, G, and C. Maybe they can be useful to you too.

-- ElNando888 (talk) 07:19, 7 June 2013 (UTC)Reply[reply]

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::I like the templates, and I don't have a preference sysop/Admin/whatever. The what you see is what you get approach is ok, and it seems wikipedia is about to trial such an interface in the hope of retaining/attracting a more diverse editorship. I'm totally happy for you to ammend any/every bit of content I've created on the wiki. It might be worth creating a generic talk page - that lets people work out conventions base pairs rather than base pairs for instance means any article titles being non plural gives you less red links (or at least no need for redirects from single to plural etc). No double redirects is fine -and generally a better idea than my approach. I'm not sure about any obvious blended colour scheme for a pairs - a template:GU pair that looked like GUpair might be cleaner.

Edward Lane (talk) 16:13, 11 June 2013 (UTC)Reply[reply]

== SHAPE entry ==

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== Recaptcha ==

I don't know whether they are getting harder or my eyes are getting worse, but it's gotten to the point where I've had to go through trying  as many as four (not counting ones I skipped over) before getting an edit accepted.  Any chance I could be added as a candidate_admin (or a new group specifically for the visually challenged) to be exempted?

Omei (talk) 17:10, 3 November 2013 (UTC)Reply[reply]

----

Hi Omei, for this type of requests, I have unfortunately no control at all (which is good I think), it's all in Diana's hands.

-- ElNando888 (talk) 17:27, 3 November 2013 (UTC)Reply[reply]

----

Thank you for the warm welcome! My primary goal is to establish a clear issue intake & resolution system so that players understand how to track issues easily. The primary complaints I have seen are:

1) Issues forgotten or lost in the noise of multiple, flooded, and untracked reporting channels.

2) Outcome and redundancy of reported issues unclear.

=> Therefore, I updated the landing wiki page and added a Dev Chat page with a line-item summary of present UI issues as an example to template from for logging and addressing issues. The key feature being to include critical categories of info such as:

a) Location of issue ( name & link to page )

b) Summary of issue ( keywords )

c) Description of issue ( details are important in order for devs to replicate bugs and comprehend feature requests )

d) Solutions for issue ( even if the user cannot diagnose the correct solution per se, knowing a direction to head supplements understanding of the issue; and if it is an easy fix, the devs can find & fix that much faster )

e) Examples of issue ( supplementary to the description and solution, i.e. screenshots, links, mockups, quotes, forum discussions with more granular detail, etc... )

I am hopeful that a more robust tracking system will be implemented, whether the devs permit use of GitHub by players, they branch one out for us, or perhaps we set one up ourselves if they do not have bandwidth to address. Therefore, while the Dev Chat page currently functions as both dev chat agenda and tracking system, ultimately the Dev Chat page would be for presenting and archiving dev chat agenda, notes, and transcripts, however the granular issue tracking itself ought to be migrated to GitHub once approved / set up.

I am not attached to any of this, just trying to help, and I respect that you all have put in a lot of time into the community, therefore if I ever misunderstand or go about things ineffectively, please educate me as to how I can be more useful.

QUESTION: how do you get indents to stick? :D /n00b

Many thanks for all your help!

-- machinelves (talk) 16:30, 14 November 2013 (UTC)Reply[reply]