Reproducibility Test Lab

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Revision as of 03:03, 31 August 2013 by Omei (talk | contribs)

 [http:  LabName] representative.
Round N. ID=[http: DesignID].
Score = NN.

The Reproducibilty Test Lab is a special lab that is (will be) synthesized in each synthesis round.  The objectives for this lab are:

  • Provide a consistent measure of the reproducibilty of the cloud lab synthesis results, for long term quality control,
  • Determine how much of the variation in synthesis results is captured by the error estimates reported for each synthesized base,
  • Provide some guidance as to where the synthesis process might be improved, in order to increase reproducibility, and
  • Give those analysing the synthesis data a better understanding of the variation to expect when comparing data from different synthesis rounds.

 

Initial Sequences

<tbody> </tbody>
Sequence Description of rationale for inclusion
Original SHAPE data, or expected folding

AGUCAUCUAC UACGAAAAAC ACAUUCUAUU CGAAAACGAA UAGAAUGUGU CGUAGUAGAU GAC

Cloud Lab 1 representative.
Round 1. ID=2366937.
Score = 94.

SHAPE 2366937.png
GCAAGGACGA AUAAGCCAUA ACCGCAGGGA AACACUGAAC GGAGCCGAAA GAGCAAGCAA UAA

Cloud Lab 4 representative.
Round 2. ID=2655773.
Score = 88.

SHAPE 2655773.png
GAGAUGGGUA ACGAAAGUUG CGCUGCCGAA UGAAAGUUCU GGAUGAAAGU CUGGUGGCCU AUC  Cloud Lab 9 representative.
Round 2. ID=2588792.
Score = 78.  High GU content.

AGAGUGAAGG ACGGAGAAUC UCCGUCGUCG CGAAGCGGCC CUGGGCUUCC CAGGCUUCAC UCA  Cloud Lab 15 representative.
Round 1. ID=2337872.
Score = 96.
 
GAGAUAUUAU AAUAUUAUAA UAUGCAAAGA AAUAAGAAGC AUAUUAUAAU AUUAUAAUAU CAA  Cloud Lab 18 representative.
Round 2. ID=2596919.
Score = 98.  High AU count.
 
GCGGAAAAAA AAAAAAAAAA AAAAAAAAAA AAAAAAAAAA AAAAAAAAAA AAAAAAAAAC CGC   Clouud Lab 19 representative.
Round 1. ID=2339041.
Score = 92.  Big loop of all A.
 
     LabName representative.
Round N. ID=SOLNNNN.
Score = NN.
 
     LabName representative.
Round N. ID=SOLNNNN.
Score = NN.
 
     LabName representative.
Round N. ID=SOLNNNN.
Score = NN.
 
     
     
     
     
 AUCGAAAGAU  Very short sequence
 
 

 

 
     
     
     
     
     
     
     

 

rhiju → Omei:  please submit up to 40 sequences, this weekend if possible!

Omei → rhiju:  Will do. Am I correct in thinking that can refine the set over time, if we decide we would benefit from different sequences?

rhiju → Omei:  yes of course. I think we're granting you (and the players you represent) a 'standing order' of 40 sequences over each cycle to characterize errors and to make suggestions to us devs for viewing & experimental improvements. I'm excited to see what you find!