Reproducibility Test Lab
From Eterna Wiki
[http: LabName] representative.
Round N. ID=[http: DesignID].
Score = NN.
The Reproducibilty Test Lab is a special lab that is (will be) synthesized in each synthesis round. The objectives for this lab are:
- Provide a consistent measure of the reproducibilty of the cloud lab synthesis results, for long term quality control,
- Determine how much of the variation in synthesis results is captured by the error estimates reported for each synthesized base,
- Provide some guidance as to where the synthesis process might be improved, in order to increase reproducibility, and
- Give those analysing the synthesis data a better understanding of the variation to expect when comparing data from different synthesis rounds.
Initial Sequences
<tbody> </tbody>Sequence | Description of rationale for inclusion |
Original SHAPE data, or expected folding |
AGUCAUCUAC UACGAAAAAC ACAUUCUAUU CGAAAACGAA UAGAAUGUGU CGUAGUAGAU GAC |
Cloud Lab 1 representative. |
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GCAAGGACGA AUAAGCCAUA ACCGCAGGGA AACACUGAAC GGAGCCGAAA GAGCAAGCAA UAA |
Cloud Lab 4 representative. |
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GAGAUGGGUA ACGAAAGUUG CGCUGCCGAA UGAAAGUUCU GGAUGAAAGU CUGGUGGCCU AUC | Cloud Lab 9 representative. Round 2. ID=2588792. Score = 78. High GU content. |
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AGAGUGAAGG ACGGAGAAUC UCCGUCGUCG CGAAGCGGCC CUGGGCUUCC CAGGCUUCAC UCA | Cloud Lab 15 representative. Round 1. ID=2337872. Score = 96. |
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GAGAUAUUAU AAUAUUAUAA UAUGCAAAGA AAUAAGAAGC AUAUUAUAAU AUUAUAAUAU CAA | Cloud Lab 18 representative. Round 2. ID=2596919. Score = 98. High AU count. |
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GCGGAAAAAA AAAAAAAAAA AAAAAAAAAA AAAAAAAAAA AAAAAAAAAA AAAAAAAAAC CGC | Clouud Lab 19 representative. Round 1. ID=2339041. Score = 92. Big loop of all A. |
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LabName representative. Round N. ID=SOLNNNN. Score = NN. |
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LabName representative. Round N. ID=SOLNNNN. Score = NN. |
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LabName representative. Round N. ID=SOLNNNN. Score = NN. |
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AUCGAAAGAU | Very short sequence |
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rhiju → Omei: please submit up to 40 sequences, this weekend if possible!
Omei → rhiju: Will do. Am I correct in thinking that can refine the set over time, if we decide we would benefit from different sequences?
rhiju → Omei: yes of course. I think we're granting you (and the players you represent) a 'standing order' of 40 sequences over each cycle to characterize errors and to make suggestions to us devs for viewing & experimental improvements. I'm excited to see what you find!
Omei → rhiju: Will do. Am I correct in thinking that can refine the set over time, if we decide we would benefit from different sequences?
rhiju → Omei: yes of course. I think we're granting you (and the players you represent) a 'standing order' of 40 sequences over each cycle to characterize errors and to make suggestions to us devs for viewing & experimental improvements. I'm excited to see what you find!