Reproducibility Test Lab: Difference between revisions

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<p>&nbsp;[http:&nbsp; LabName] representative.<br />Round N. ID=[http: DesignID].<br />Score = NN.</p>
<p>The Reproducibilty Test Lab is a special lab that is (will be) synthesized in each synthesis round.&nbsp; The objectives for this [[lab]] are:</p>
<p>The Reproducibilty Test Lab is a special lab that is (will be) synthesized in each synthesis round.&nbsp; The objectives for this [[lab]] are:</p>
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<td>[[File:SHAPE 2655773.png|150px]]<br /></td>
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<td>[http://eterna.cmu.edu/web/lab/NNNNNNN &nbsp; LabName] representative.<br />Round N. ID=[http://eterna.cmu.edu/game/browse/LABNNNN/?filter1_arg1=SOLNNNN&amp;filter1=Id&amp;filter1_arg2=SOLNNNN SOLNNNN].<br />Score = NN.</td>
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<td>GAGAUGGGUAACGAAAGUUGCGCUGCCGAAUGAAAGUUCUGGAUGAAAGUCUGGUGGCCUAUCGCUACAGUUCGCUGUGGUAAAAGAAACAACAACAACAAC</td>
<td>[http://eterna.cmu.edu/web/lab/2333366 Cloud Lab 9] representative.<br />Round 2. ID=[http://eterna.cmu.edu/game/browse/LABNNNN/?filter1_arg1=2333366 &amp;filter1=Id&amp;filter1_arg2=2588792 2588792].<br />Score = 78.&nbsp; High GU content.<br /></td>
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<td>[http://eterna.cmu.edu/web/lab/NNNNNNN &nbsp; LabName] representative.<br />Round N. ID=[http://eterna.cmu.edu/game/browse/LABNNNN/?filter1_arg1=SOLNNNN&amp;filter1=Id&amp;filter1_arg2=SOLNNNN SOLNNNN].<br />Score = NN.</td>
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<td>[http://eterna.cmu.edu/web/lab/NNNNNNN &nbsp; LabName] representative.<br />Round N. ID=[http://eterna.cmu.edu/game/browse/LABNNNN/?filter1_arg1=SOLNNNN&amp;filter1=Id&amp;filter1_arg2=SOLNNNN SOLNNNN].<br />Score = NN.</td>
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<p>&nbsp;</p>
<div id="_mcePaste" class="mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">rhiju &rarr; Omei:&nbsp; please submit up to 40 sequences, this weekend if possible!<br /><br />Omei &rarr; rhiju:&nbsp; Will do. Am I correct in thinking that can refine the set over time, if we decide we would benefit from different sequences?<br /><br />rhiju &rarr; Omei:&nbsp; yes of course. I think we're granting you (and the players you represent) a 'standing order' of 40 sequences over each cycle to characterize errors and to make suggestions to us devs for viewing &amp; experimental improvements. I'm excited to see what you find!</div>

Revision as of 02:32, 31 August 2013

 [http:  LabName] representative.
Round N. ID=[http: DesignID].
Score = NN.

The Reproducibilty Test Lab is a special lab that is (will be) synthesized in each synthesis round.  The objectives for this lab are:

  • Provide a consistent measure of the reproducibilty of the cloud lab synthesis results, for long term quality control,
  • Determine how much of the variation in synthesis results is captured by the error estimates reported for each synthesized base,
  • Provide some guidance as to where the synthesis process might be improved, in order to increase reproducibility, and
  • Give those analysing the synthesis data a better understanding of the variation to expect when comparing data from different synthesis rounds.

 

Initial Sequences

<tbody> </tbody>
Sequence Description of rationale for inclusion
Original SHAPE data, or expected folding

AGUCAUCUAC UACGAAAAAC ACAUUCUAUU CGAAAACGAA UAGAAUGUGU CGUAGUAGAU GAC

Cloud Lab 1 representative.
Round 1. ID=2366937.
Score = 94.

SHAPE 2366937.png
GCAAGGACGA AUAAGCCAUA ACCGCAGGGA AACACUGAAC GGAGCCGAAA GAGCAAGCAA UAA

Cloud Lab 4 representative.
Round 2. ID=2655773.
Score = 88.

SHAPE 2655773.png
    LabName representative.
Round N. ID=SOLNNNN.
Score = NN.
 
GAGAUGGGUAACGAAAGUUGCGCUGCCGAAUGAAAGUUCUGGAUGAAAGUCUGGUGGCCUAUCGCUACAGUUCGCUGUGGUAAAAGAAACAACAACAACAAC Cloud Lab 9 representative.
Round 2. ID=&filter1=Id&filter1_arg2=2588792 2588792.
Score = 78.  High GU content.

    LabName representative.
Round N. ID=SOLNNNN.
Score = NN.
 
    LabName representative.
Round N. ID=SOLNNNN.
Score = NN.
 
     
     
     
     
     
     
     
     
 AUCGAAAGAU  Very short sequence
 
 

 

 
     
     
     
     
     
     
     

 

rhiju → Omei:  please submit up to 40 sequences, this weekend if possible!

Omei → rhiju:  Will do. Am I correct in thinking that can refine the set over time, if we decide we would benefit from different sequences?

rhiju → Omei:  yes of course. I think we're granting you (and the players you represent) a 'standing order' of 40 sequences over each cycle to characterize errors and to make suggestions to us devs for viewing & experimental improvements. I'm excited to see what you find!