2013.07.10 Dev Chat

From EteRNA WiKi
Jump to: navigation, search

( Link back to Dev Chat archive )


On Bot Competition


jeehyung: hello all [3:04 PM]

Edward_Lane: here's where I can easily get to [3:04 PM]

RedSpah: Hi Jee [3:04 PM]

steven123505: jee! [3:04 PM]

jeehyung: welcome to the Eterna dev chat session : ] [3:04 PM]

Edward_Lane: http://eterna.cmu.edu/sites/default/files/chat_screens/34501_1373493860.png [3:04 PM]

Eli Fisker: hi Jee :) [3:04 PM]

Matt Indykiewicz: HI Jee [3:04 PM]

TomoeUzumaki: hi jee! [3:04 PM]

Edward_Lane: hi Jee [3:04 PM]

jeehyung: Hi all : ] [3:04 PM]

TomoeUzumaki: how's your summer? [3:04 PM]

Edward_Lane: hi Eli hi dev folk [3:04 PM]

Brourd: Hello Jee [3:04 PM]

jeehyung: Please throw in any question/suggestion to the Eterna devs! [3:04 PM]

Eli Fisker: hi Ed [3:04 PM]

steven123505: i got a list of 4 things here :D [3:04 PM]

TomoeUzumaki: so, off late, some of the puzzles have had overlaps [3:05 PM]

Matt Indykiewicz: The FB login has stopped working [3:05 PM]

steven123505: Ok, there needs to be a new “next puzzle” system. The current one just brings it to the next challenge, but if you’re doing player puzzles in the order of length, or by # of players solved, this gets annoying. So, I think the system should be the next one in the list of what you have the puzzles sorted to. [3:05 PM]

flippah: Hey guys, another Eterna Dev here! :) [3:05 PM]

TomoeUzumaki: hi flippah! [3:05 PM]

steven123505: hey [3:05 PM]

Edward_Lane: hi flippah [3:05 PM]

TomoeUzumaki: the sorters ffor switch and single don't work, and it gets annoying [3:05 PM]

Matt Indykiewicz: the facebook login doesnt seem to work but i think you already are on to that [3:06 PM]

steven123505: I also think there should be a way to change your default listing for challenges or player puzzles, like, by default, it lists the shortest ones, or the most solved. [3:06 PM]

JR: Your improvements looks good Jee and flip [3:06 PM]

RedSpah: ok, here's my idea: Make a counter in "player puzzles" which tells how much you have to wait before you an create a new puzzle. [3:06 PM]

TomoeUzumaki: the thumbnails are looking good [3:06 PM]

steven123505: There’s a problem when a link is posted in chat, it will replace a tab of your browser. For example, if you have something like youtube open in another tab, sometimes, when you click on the link, the link would replace the youtube tab. [3:06 PM]

TomoeUzumaki: and they've been helping a lot [3:06 PM]

steven123505: man, we're flooding jee :D [3:06 PM]

TomoeUzumaki: yeah, sorry [3:06 PM]

Eli Fisker: I like Stevens idea with a more diverse next puzzle suggestion and letting it follow what one have sorted the puzzles by [3:07 PM]

Matt Indykiewicz: Same i do too [3:07 PM]

Matt Indykiewicz: I dont think the replacing of tabs is such a big deal when you have a back button but [3:07 PM]

Brourd: Tomoe, the single/switch filters work fine here [3:07 PM]

steven123505: but its annoying [3:07 PM]

steven123505: same with me tomoe [3:07 PM]

TomoeUzumaki: really? [3:07 PM]

steven123505: yep [3:08 PM]

Matt Indykiewicz: It works for me [3:08 PM]

TomoeUzumaki: that's weird they don't work for me [3:08 PM]

TomoeUzumaki: i [3:08 PM]

TomoeUzumaki: will go check now [3:08 PM]

TomoeUzumaki: oh they work!! [3:08 PM]

TomoeUzumaki: yay [3:08 PM]

steven123505: :D [3:08 PM]

jeehyung: ok noted down all the ideas : ] [3:08 PM]

Matt Indykiewicz: that was fast [3:08 PM]

Eli Fisker: @Jee, linking pictures into the lab description don’t work as it do when linking them into puzzle descriptions. [3:08 PM]

steven123505: yeah, copy paste? [3:08 PM]

TomoeUzumaki: he's using a computer [3:09 PM]

steven123505: i know [3:09 PM]

Eli Fisker: example: [3:09 PM]

Eli Fisker: http://prntscr.com/1eoilw [3:09 PM]

jeehyung: @Eli let me quickly check on it [3:09 PM]

Matt Indykiewicz: You can right click and open it in a new tab [3:10 PM]

Matt Indykiewicz: but thats about it [3:10 PM]

steven123505: you can? [3:10 PM]

steven123505: doesnt work for me [3:10 PM]

Matt Indykiewicz: Idk works for me [3:10 PM]

Eli Fisker: Jee, great. I have embedded pictures like I usually do: [3:10 PM]

Eli Fisker: http://prntscr.com/1eopsh [3:10 PM]

jeehyung: @Eli it seems like the url is to the website that contains the image, and not the url of the image itself [3:10 PM]

Matt Indykiewicz: brb [3:10 PM]

Eli Fisker: Ok, so I linked it up wrong? [3:11 PM]

Edward_Lane: the links in drop down menu (nav bar) from within puzzles are incorrect - clicking this, http://eterna.cmu.edu/game/puzzle/3096369/ then community/wiki does not take you to http://eternawiki.org/wiki/index.php5/Main_Page it still tries to take you to http://ec2-54-242-172-93.compute-1.amazonaws.com/wiki/ [3:11 PM]

jeehyung: That's my guess. Let me quickly try to fix it [3:11 PM]

Eli Fisker: I can get the picture forth, if I copy out the link adress [3:11 PM]

Brourd: We have puzzle editing now, correct? [3:11 PM]

TomoeUzumaki: what does that do? [3:12 PM]

TomoeUzumaki: and how do you do it? [3:12 PM]

steven123505: And Jee, the puzzlemaker needs autosave. Please? [3:12 PM]

Brourd: edit descriptions if you make mistakes [3:12 PM]

Brourd: @ stevn - they are working on that [3:13 PM]

steven123505: got it [3:13 PM]

jeehyung: @Edward noted on the wiki link! [3:13 PM]

jeehyung: @Eli I just tried fixing the url. Yes it was the linking problem. You just have to link directly to the image [3:14 PM]

Eli Fisker: Ok, thx [3:14 PM]

Edward_Lane: oh can someone explain what th e'glowing bits' represent in terms of actual aptamer binding sites - if the predicted structure with teh aptamper does not have all the glowing bits around one region does that mean that the aptamer doesn't really have a good binding site ? [3:14 PM]

jeehyung: @Brourd I'm actually not sure puzzle edit is available on the main game server. Will quickly check. [3:14 PM]

TomoeUzumaki: thx jee [3:14 PM]

Brourd: @ Jee, I just checked, it is :) [3:15 PM]

Eli Fisker: Sweet, then I can fix my picture links :) [3:15 PM]

jeehyung: @Brourd ah well - there it is. Let me know if it doesn't work [3:15 PM]

Brourd: however, the link is not directly available for lab challenges, perhaps we can put that link next to follow as well? [3:15 PM]

jeehyung: @Brourd got it -thanks for noticing it [3:15 PM]

Brourd: Great! [3:16 PM]

Brourd: @ Edward - talking about the red glow/white glow? [3:16 PM]

jeehyung: @Edward if the binding site forms, the glow will be in white, otherwise red. It's really just a binary indicator [3:16 PM]

Edward_Lane: @brourd red which supposedly represents the binding site [3:16 PM]

Edward_Lane: oh never seen it white [3:17 PM]

TomoeUzumaki: hm [3:16 PM]

Brourd: when the binding site is not "bound" it will glow and pulse red, which is an indication that the energy bonus is not applied to the design [3:17 PM]

TomoeUzumaki: what is an atamper? [3:17 PM]

Brourd: usually, you have to fill in some base pair [3:17 PM]

Edward_Lane: ok so switch puzzles that get good shape scores - do they get a big negative in terms of points if the aptamer site is red rather than white ? [3:17 PM]

Matt Indykiewicz: gtg see yall later [3:17 PM]

steven123505: bye matt [3:17 PM]

jeehyung: bye Matt - see you at next dev meeting : ] [3:17 PM]

Matt Indykiewicz: hopefully :D [3:18 PM]

RedSpah: ok Ed posted tutorial [3:18 PM]

Brourd: Once it glows and pulses white, it means the molecule is binding, and the standard -4.9 kcal bonus is applied [3:18 PM]

Eli Fisker: Bye Matt [3:18 PM]

Brourd: later matt [3:18 PM]

Edward_Lane: but what about in labs - when looking at 'predicted results' [3:18 PM]

Brourd: The predicted results just pair/ do not pair based on the reactivity scores [3:19 PM]

Edward_Lane: trying to find an example [3:19 PM]

Brourd: since the binding site is fully stacked when it is bound to FMN [3:19 PM]

Edward_Lane: yes but some bases are still marked with the glow [3:19 PM]

Brourd: it can throw off the prediction [3:19 PM]

Edward_Lane: and sometimes the marked bases are not in one spot [3:20 PM]

Brourd: but of course, all bases that are a part of the aptamer glow [3:20 PM]

Brourd: you are probably just using the estimated prediction of how the RNA folds a little bit too much. Since an RNA switch, by definition, has multiple conformations it can fold into, the SHAPE data will end up a bit "murky" [3:21 PM]

Brourd: throwing the estimation off [3:21 PM]

Brourd: @ Jee, 2 minor typos [3:22 PM]

jeehyung: @Brourd oh where are they? [3:22 PM]

Brourd: one is on the proposed lab page [3:22 PM]

Edward_Lane: yes probably - ok gtg (sigh soory) I;ll get back to this with you brourd at a later date [3:23 PM]

Edward_Lane: night [3:23 PM]

TomoeUzumaki: bye Ed [3:23 PM]

jeehyung: bye Edward! [3:23 PM]

steven123505: cya ed [3:23 PM]

Brourd: http://prntscr.com/1eosto [3:23 PM]

Eli Fisker: Night Ed [3:23 PM]

Brourd: requested syntheiss slots should be requested synthesis slots [3:24 PM]

jeehyung: @Brourd ok noted the synthesiss [3:24 PM]

Brourd: And, when connecting to the chat [3:24 PM]

Brourd: http://prntscr.com/1eot50 [3:24 PM]

Brourd: should be players online [3:25 PM]

Brourd: instead of onlie [3:25 PM]

jeehyung: Noted - thanks! [3:25 PM]

Brourd: no problem :) [3:25 PM]

steven123505: brb [3:25 PM]

Eli Fisker: @Jee, I was very happy to see the new sorting options under the script test result. One of the features, sorting after time, appear to not be working. [3:25 PM]

Eli Fisker: http://prntscr.com/1eon3m [3:26 PM]

jeehyung: @Eli that problem has been solved in the test server. It'll be applied to main website soon : ] [3:26 PM]

Eli Fisker: great :) [3:26 PM]

Brourd: How is everything going Jee? The new recruits staying well behaved? [3:26 PM]

b3h47pte: of course not [3:26 PM]

jeehyung: @Brourd The new developer members are incredible : ] [3:26 PM]

jeehyung: oh hey mike : ] [3:27 PM]

Brourd: by the way, mike has to be one of the best devs ever :) [3:27 PM]

b3h47pte: hahah [3:27 PM]

jeehyung: I'll make sure to tell that to Adrien and Rhiju : ] [3:27 PM]

Brourd: Great! [3:27 PM]

RedSpah: is mobile edition playable mike? [3:27 PM]

Matt Indykiewicz: turns out i have about 10 min still [3:28 PM]

TomoeUzumaki: mike! [3:28 PM]

b3h47pte: define playable? you can start making RNA now (using the same algorithm the web version uses) [3:28 PM]

steven123505: hey mike [3:28 PM]

b3h47pte: but it's not very pretty [3:28 PM]

b3h47pte: ;p [3:28 PM]

RedSpah: it doesn't matter =D [3:28 PM]

Matt Indykiewicz: will you be able to use scripts on mobile or will that be a computer only kinda thing [3:29 PM]

TomoeUzumaki: what do you mean, not pretty? [3:29 PM]

b3h47pte: eternascripting stuff will probably be a computer only thing for now [3:29 PM]

TomoeUzumaki: awww [3:29 PM]

Matt Indykiewicz: thanks :D [3:29 PM]

steven123505: good, scripts are confuzing [3:30 PM]

b3h47pte: and it looks like a programmer tried to do some art and slapped it in the game [3:30 PM]

Matt Indykiewicz: lol [3:30 PM]

TomoeUzumaki: haha [3:30 PM]

Brourd: :) [3:30 PM]

Brourd: @ Jee - did you ever get an answer back about my lab results query? [3:31 PM]

Zanna: oh, dev chat? darn, I've missed out. [3:31 PM]

Matt Indykiewicz: and i reminded you too [3:31 PM]

steven123505: hey zanna [3:31 PM]

Brourd: the one about the Will it Bind lab? [3:31 PM]

Zanna: Matt, I know.. was busy learning that new software :/ [3:32 PM]

Matt Indykiewicz: successfully got a keyinto my shoe comfortably [3:32 PM]

steven123505: lol [3:32 PM]

Matt Indykiewicz: :] need my key and have practice [3:32 PM]

TomoeUzumaki: what practice [3:33 PM]

Matt Indykiewicz: Football then im going to go and play basket ball til about 9 [3:33 PM]

jeehyung: @Brourd Actually, I haven't let me query the analysis team again about this - sorrh about the delay! [3:33 PM]

jnicol: hi jee, mike, brourd, matt, stephen, tomoe [3:33 PM]

Matt Indykiewicz: Hi Jnicol [3:33 PM]

jnicol: zanna [3:33 PM]

TomoeUzumaki: hey john [3:33 PM]

Brourd: no problem Jee :) [3:34 PM]

steven123505: ...its with a v :D [3:34 PM]

Eli Fisker: hi John and Zanna [3:34 PM]

RedSpah: Hi John! [3:34 PM]

jeehyung: Hi jnicoland Zannna [3:34 PM]

jnicol: hey eli, red! [3:34 PM]

Zanna: hi eli, and jnicol :D [3:34 PM]

steven123505: but hey john :D [3:34 PM]

Matt Indykiewicz: this is a great dev chat now :D [3:34 PM]

Brourd: hello jnicol [3:34 PM]

jnicol: jee, i have a question about the puzzlemaker [3:34 PM]

Eli Fisker: Jee, since it is long time I asked about it, how is the science article comming? [3:34 PM]

jeehyung: @jnicol sure what is it? [3:34 PM]

jnicol: was there a reason that we cant output the sequence [3:34 PM]

RedSpah: I've just got a small idea for puzzlemaker [3:35 PM]

jeehyung: @Eli unfortunately we didn't get in. So we are about to submit it to another journal : ] [3:35 PM]

Brourd: you mean copy jnicol? [3:35 PM]

TomoeUzumaki: which journal? [3:35 PM]

jeehyung: @jnicol you mean copying the sequence? [3:35 PM]

Eli Fisker: Jee, what about PLOS one? [3:35 PM]

jnicol: it would be a big help when the creator wants to save puzzles not quite completed yet [3:35 PM]

Eli Fisker: Phylo got theirs in there [3:35 PM]

jeehyung: @Tomoe we are submitting to PNAS [3:35 PM]

TomoeUzumaki: what does that stand or? [3:35 PM]

TomoeUzumaki: *for/ [3:35 PM]

RedSpah: that we would be able tyo check the solve we used in making of this puzzle [3:35 PM]

jnicol: like in a puzzle when you can copy the sequence to the clipboard [3:36 PM]

Brourd: @ jnicol - on the test server they have copy ready, and they may also have an autosave feature [3:36 PM]

Eli Fisker: And I agree with Jnicol [3:36 PM]

Brourd: not sure about the last [3:36 PM]

jeehyung: @Red noted [3:36 PM]

Ohsospecial: what do i do with these gold coins or w.e they are [3:36 PM]

steven123505: they are like points [3:36 PM]

jeehyung: @jnicol the copy feature is in the test server. It'll be deployed to the main server soon [3:36 PM]

RedSpah: you spent them to earn bonus swag [3:36 PM]

RedSpah: =P [3:37 PM]

jnicol: on eternadev.org? [3:37 PM]

Ohsospecial: ooo you got my hopes up [3:37 PM]

Eli Fisker: yay, great [3:37 PM]

Matt Indykiewicz: Great im excited [3:37 PM]

jeehyung: @jnicol it should be updated in jee.eternadev.org [3:37 PM]

jnicol: i'll give it try, thanks [3:38 PM]

Eli Fisker: @Jee, I wish that links in the description of a single lab were linkable. I mean like one can put in html around it and make it link directly as one can elsewhere. But the times I tried it didn’t work. [3:38 PM]

Eli Fisker: I know one can copy out the link [3:38 PM]

Matt Indykiewicz: i agree with eli if you could hyper link [3:39 PM]

Brourd: Hey Jee, I was thinking, what are the chances that we could get another energy model, like Turner 2003, added to the site? [3:39 PM]

Eli Fisker: but it is hard to see what one is copying, as the background is all black [3:39 PM]

TomoeUzumaki: what's Turner 2003? [3:39 PM]

jeehyung: @Eli noted about the links in the description [3:39 PM]

Brourd: for puzzle creation/solving [3:39 PM]

Eli Fisker: thx, Jee :) [3:40 PM]

TomoeUzumaki: oh [3:40 PM]

jeehyung: @Brourd the new energy model are actually available in the scripting interface. [3:40 PM]

jnicol: wow, nice, I'm creating my puzzles on the dev site for now :) [3:40 PM]

Eli Fisker: hehe [3:40 PM]

jeehyung: As for in the game, we don't have a manpower to include it any time soon. At some point we'll make a big migration from flash to javascript and new energy model will be added to the game at that point [3:40 PM]

Brourd: oh, nice [3:41 PM]

TomoeUzumaki: yaay [3:41 PM]

Matt Indykiewicz: quick question: is this a scam:http://prntscr.com/1eowua [3:41 PM]

Eli Fisker: great [3:41 PM]

jeehyung: (The game will still be in flash. We'll just use lot of RNA related stuff from our eternascript engine) [3:41 PM]

Brourd: Right, sounds good! [3:41 PM]

Eli Fisker: lol, Matt. And good question. One will have to work to collect those [3:41 PM]

Matt Indykiewicz: :D [3:42 PM]

Brourd: By the way, it looks like the scritping competition is coming along nicely [3:42 PM]

RedSpah: quick question - If G-A bonds are possible, doesn't it mean that with new energy model all boosting from previous puzzles will go boom? [3:43 PM]

Brourd: tell vineet, justin and the other new guy they are doing great! [3:43 PM]

TomoeUzumaki: yeah! [3:43 PM]

TomoeUzumaki: wait... was justin the guy who got banned? [3:43 PM]

jeehyung: @Brourd will do. As I said our new developers are incredible. I'll no longer be needed soon : P [3:43 PM]

Brourd: no, justin = kws [3:43 PM]

TomoeUzumaki: aaah phew [3:43 PM]

Brourd: hahaha, time to take an extended vacation Jee! [3:44 PM]

TomoeUzumaki: because I felt bad for a sec [3:44 PM]

TomoeUzumaki: haha [3:44 PM]

TomoeUzumaki: jee, come to Michigan! [3:44 PM]

steven123505: yeah! [3:44 PM]

Brourd: See if Rhiju and Adrien will pay for you to go to Hawaii [3:44 PM]

Matt Indykiewicz: Then you can visit Minnesota [3:44 PM]

Matt Indykiewicz: yay [3:44 PM]

jeehyung: @RedSpah the energy model won't have GA model. It will however crash old puzzles. We'll just have to have few different modes of game, and let the old puzzles run in "old energy model mode" [3:44 PM]

TomoeUzumaki: or do a cross country trip! [3:44 PM]

TomoeUzumaki: oops [3:45 PM]

TomoeUzumaki: wait, what puzzles are "old" [3:45 PM]

Eli Fisker: All the current ones [3:45 PM]

Matt Indykiewicz: gtg bye [3:45 PM]

TomoeUzumaki: bye Matt [3:45 PM]

Eli Fisker: running on the old energy model [3:45 PM]

steven123505: bai matt [3:45 PM]

Brourd: right, and in theory, you guys could add any energy model you wish, correct Jee? [3:45 PM]

jeehyung: @Brourd - yes. We just need a good integration of the flash game & javascript [3:46 PM]

Brourd: Cool [3:46 PM]

TomoeUzumaki: =D [3:46 PM]

jeehyung: All I'll have to run in 5 minutes now - please throw in the final questions & suggestions : ] [3:46 PM]

Brourd: By the way, are there any more "puzzle solving" algorithms you are thinking of including into the eternascript? [3:47 PM]

TomoeUzumaki: what's the diff between flash and java? [3:47 PM]

TomoeUzumaki: sorry for asking [3:47 PM]

steven123505: diff operations [3:47 PM]

Brourd: other than infoRNA, InverseRNA, RNASSD, NUPACK, and eternabot? [3:47 PM]

TomoeUzumaki: I was about to ask that [3:47 PM]

jeehyung: @Brourd Not at this point. We thought those were good enough to start with - we are hoping to see more player designed algorithms from now : ] [3:47 PM]

Brourd: nice [3:48 PM]

TomoeUzumaki: so, jee, is that like VinnieUCT? [3:48 PM]

jeehyung: @Tomoe, they are different languages. Flash runs on Adobe's plugin, while javascript has native support for all brwosers. [3:48 PM]

TomoeUzumaki: oh. [3:48 PM]

jeehyung: @Tomoe, yes we are hoping to see many more Vinnie-like algorithms in the Eternascript competition [3:48 PM]

TomoeUzumaki: thanks, jee! [3:48 PM]

TomoeUzumaki: what's the competition? [3:49 PM]

jeehyung: jandersonlee already has a pretty good one running. [3:49 PM]

Brourd: Let's see, how goes the coding for new features in the Lab proposal? [3:49 PM]

jeehyung: @Tomoe it's a competition for building bots to solve problems [3:49 PM]

TomoeUzumaki: oh that's cool! [3:49 PM]

TomoeUzumaki: would it be feasible at some point in time to have a convention? [3:50 PM]

TomoeUzumaki: like Minecon (for minecraft)? [3:50 PM]

steven123505: yeah [3:50 PM]

jeehyung: @Brourd I'm putting my hands on them next week. [3:50 PM]

Brourd: awesome [3:50 PM]

jeehyung: @Tomoe in fact, we are thinking about having small EternaConference this Fall, and maybe invite players [3:50 PM]

TomoeUzumaki: no way [3:51 PM]

steven123505: YES! [3:51 PM]

steven123505: where? [3:51 PM]

jeehyung: We'll see how it goes. But everyone is excited about it [3:51 PM]

TomoeUzumaki: oh my god that is amazing [3:51 PM]

Brourd: All expenses paid? [3:51 PM]

steven123505: lol [3:51 PM]

jeehyung: @steven nothing decided yet. But all the team member like the idea [3:51 PM]

TomoeUzumaki: lol B. [3:51 PM]

steven123505: how's michigan/ [3:51 PM]

Brourd: hehehehe [3:51 PM]

steven123505: preferably in like detroit [3:51 PM]

jeehyung: @Brourd We'll need to talk to people, but possibly yes. (we won't be able to offer that to many people though) [3:51 PM]

TomoeUzumaki: haha [3:51 PM]

TomoeUzumaki: how many, jee [3:52 PM]

steven123505: wait...really? [3:52 PM]

TomoeUzumaki: steven, it's ok [3:52 PM]

jeehyung: @Tomoe I really have no idea right now Depends on how much fund we can spend on the conferent at that time : ] [3:52 PM]

TomoeUzumaki: oh [3:52 PM]

steven123505: tomoe, what? [3:52 PM]

Brourd: Well, good thing I'm rank 1, that should solidify my spot on the financially challenged list [3:52 PM]

TomoeUzumaki: wait, if I come to stanford for a college tour, is it possible to meet you and the other devs? [3:53 PM]

steven123505: hows 244? :D [3:53 PM]

Brourd: xD [3:53 PM]

jeehyung: @Tomoe actually, yes. If you just let us know the time you want to visit, definitely. [3:53 PM]

TomoeUzumaki: really? [3:53 PM]

RedSpah: I don't really think that rank matters much [3:53 PM]

TomoeUzumaki: wow that would be cool [3:53 PM]

steven123505: take me with you tomoe :D [3:53 PM]

TomoeUzumaki: haha [3:53 PM]

RedSpah: I have lower rank than steven [3:53 PM]

Brourd: No surprises Jee? [3:53 PM]

TomoeUzumaki: yeah but steven, we're also meeting friends and stuff [3:53 PM]

steven123505: :/ [3:54 PM]

steven123505: consider it [3:54 PM]

TomoeUzumaki: yeah I will [3:54 PM]

RedSpah: and now try to compare our skill [3:54 PM]

steven123505: red... [3:54 PM]

steven123505: shaddup [3:54 PM]

RedSpah: it won't work [3:54 PM]

Brourd: I could have myself delivered in a cake to Stanford, that should be fun :) [3:54 PM]

TomoeUzumaki: haha [3:54 PM]

RedSpah: there has to be different method [3:54 PM]

jeehyung: I'll come up with more details in our next dev meeting : ] I really don't have much to tell about conference at this point, except for we are planning it : ] [3:54 PM]

TomoeUzumaki: yaay [3:54 PM]

TomoeUzumaki: jee, I will let youknow when we come to CA [3:54 PM]

TomoeUzumaki: I lived there for a while [3:54 PM]

steven123505: dang it, cant make it to the next dev chat [3:55 PM]

Brourd: thanks Jee, I think that covers everything [3:55 PM]

TomoeUzumaki: oh that's right you're at camp [3:55 PM]

TomoeUzumaki: bye jee! [3:55 PM]

steven123505: tanks jee [3:55 PM]

steven123505: cya later [3:55 PM]

jeehyung: I'll post the chat log in the news item. Please let me know if you have any other question (comment on the news) [3:55 PM]

Personal tools
Main page
Introduction to the Game