2013.04.03 Dev Chat

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On Cloud Lab Interface

 

jeehyung: hi all [6:01 PM]

Eli Fisker: hi Jee :) [6:01 PM]

jeehyung: hi Eli : ] [6:01 PM]

Eli Fisker: Mat couldn't be here, but I have some questions from him [6:02 PM]

jeehyung: great. glad to answer them. [6:02 PM]

Eli Fisker: Cool. coming [6:03 PM]

Eli Fisker: Mat: 1) How is development for the new cloud lab interface going ? [6:03 PM]

JR: also Hi and how is switch and theo lab going [6:04 PM]

jnicol: hi everyone [6:04 PM]

jeehyung: hi JR, jnicol [6:04 PM]

Eli Fisker: Hi JR and John [6:04 PM]

wateronthemoon: hi Eli, starry, JR, jee, Matt. Is it dev chat? [6:04 PM]

wateronthemoon: hi jnicol [6:05 PM]

jnicol: hi water, it just started [6:05 PM]

Eli Fisker: hi Moon, yes it is :) [6:05 PM]

wateronthemoon: And thanks, Eli, for poetry links. Very cool. I signed up. [6:05 PM]

ElNando888: hi everyone et al. [6:05 PM]

jeehyung: @Eli we have 2 parts in new cloud lab interface. The first part is the cloud lab project creation - which is in the progress. We hoped to have it ready by this week, but there were some delay. But hopefully by next week [6:05 PM]

Matt Indykiewicz: a what? [6:05 PM]

starryjess: hi all those who just arrived [6:05 PM]

jeehyung: Also, there is new browsing interface and project management. That'll come after project creation [6:06 PM]

hoglahoo: Hello world. [6:06 PM]

JR: when doing med size puzzles have found to become laggy, not used to be that way - something to keep an eye out for [6:06 PM]

Eli Fisker: Sounds cool, Jee [6:06 PM]

jeehyung: Hi water, Matt, starry, Elnando [6:06 PM]

Eli Fisker: Hi Hogla :) [6:06 PM]

jeehyung: @JR Theo puzzle is waiting for a new interface which will allow adding/removing bases in the puzzle [6:06 PM]

jeehyung: it'll be a whole new puzzle [6:06 PM]

jeehyung: @JR and thanks for the note about puzzles becoming laggy. Do you know when that started to happen? [6:07 PM]

JR: great [6:07 PM]

JR: laggy - after the upgrade [6:07 PM]

ElNando888: wow, so we're jumping directly from the fixed 0-5 training to the X-Y freestyle for TRS ? [6:08 PM]

wateronthemoon: hi hogla, and hi back from the world [6:08 PM]

JR: otherwise would not have brought it up - one other player said same thing [6:08 PM]

JR: bubbles get jerky [6:09 PM]

starryjess: there's nothing worse than a bubble acting like a jerk [6:09 PM]

jeehyung: @ElNando it seems so. There is an excitment issue about this - researchers are just way more interested about X-Y freestyle [6:09 PM]

jeehyung: but it won't be a complete freestyle - there'll be constraints. This is to be announced [6:10 PM]

wateronthemoon: haha starry [6:10 PM]

Eli Fisker: @Jee, question from Mat: 2)Are there any screenshot/conceptual art of the UI that you could share ? [6:10 PM]

jeehyung: @JR I see. Let me look into it [6:10 PM]

TomoeUzumaki: bye guys [6:11 PM]

Eli Fisker: bye Tomoe [6:11 PM]

TomoeUzumaki: have to go to swim practice [6:11 PM]

TomoeUzumaki: bye Eli, hi/bye jee [6:11 PM]

lroppy: Hi Jee and all. any progress expected on making scripting any easier? [6:11 PM]

wateronthemoon: have agood swim [6:11 PM]

TomoeUzumaki: I will, thx water [6:12 PM]

jeehyung: @Eli we are following the mock up in the Eterna github. https://github.com/EteRNAgame/EteRNA-public/ There are some changes to UI since Eterna has changed since, but those changes are made on the fly [6:12 PM]

lroppy: from amt (too) [6:12 PM]

Eli Fisker: thx, Jee [6:12 PM]

jeehyung: @lroppy Hi. Making it easy for the programmers, or the non programmers? [6:12 PM]

lroppy: how about somewhere in between [6:13 PM]

JR: I would wait to see how scripting is used first [6:13 PM]

jeehyung: @lroppy Our plan now is to add more tutorial & example scripts. We haven't decided how we want to proceed after that.. [6:13 PM]

jnicol: i just put up a script to remove GCs [6:14 PM]

lroppy: fair enough. thanks. [6:14 PM]

Eli Fisker: It is pretty cool [6:14 PM]

jeehyung: @JR, lroppy , jnicol our hope is to have scripts focusing on puzzle solving. Maybe we can make "write-along" tutorial for making a very simple puzzl solver? [6:14 PM]

Eli Fisker: Fill in a stable sequence for a puzzle and the script will reduce the amount of GC-pairs [6:14 PM]

jnicol: The script receives an Actionscript error after approx. 12 minutes [6:15 PM]

jnicol: I am not sure that this is an eror from my script or the Lib.fold() calls. [6:15 PM]

jnicol: Here is the error: Error in Actionscript. Use a try/catch block to find error. [6:16 PM]

jeehyung: @jnicol sorry about the trouble. Is this popping up in the output console in the page? [6:15 PM]

jnicol: After this, Lib.fold only returns a blank line, no structure [6:16 PM]

hbovis: hi all; yes, what is purpose of scripting? will it allow allow global structural changes by nt range i.e. 5-200:sAU/UA/s/GC/GU/ e.g.? [6:16 PM]

jnicol: yes in the output console [6:16 PM]

Eli Fisker: hi hbovis [6:16 PM]

jeehyung: @hbobis the goal is to have players write algorithm that can do better than other algorithms out in the world. The scripting interface allows you to do anything with the sequence. [6:16 PM]

wateronthemoon: is there a google translate for this language? :D [6:16 PM]

jeehyung: @jnicol got it. I'm sending it to Justin [dev on the scripting]. Thanks for the feedback [6:17 PM]

jnicol: a side note, it would be nice to have outln() display during the running of the script [6:17 PM]

Eli Fisker: Moon, that would be cool :) [6:17 PM]

jnicol: outln only displays after the script is finished [6:18 PM]

jeehyung: @jnicol that is an annoying issue. Will report that as well. [6:18 PM]

jnicol: and Long running scripts freeze the browser until the script finishes. [6:18 PM]

lroppy: and any progress on the autosave bug Jieux and I are experiencing? [6:18 PM]

jeehyung: @lroppy unfortunately, not yet. We are having hard time reproduicng the issue...acutally I just realized this happens only to expert players. Maybe it has to do with storage usage. I'll ring the other devs about this. [6:21 PM]

lroppy: hmmm [6:21 PM]

lroppy: I can reproduce pretty much at will [6:22 PM]

jnicol: clear your cookies lroppy :) [6:22 PM]

lroppy: jnicol - nice way to lose all the history [6:22 PM]

Eli Fisker: @Jee, question from Mat: 3)Are there any plans to let players see or test an alpha of the UI ? [6:23 PM]

jnicol: its saved at the server, but if you did additional work after the solve, it would be lost [6:23 PM]

lroppy: but we still cannot get anything off the server! [6:23 PM]

jeehyung: @Eli yes - the plan was to do beta testing with 10 player projects on early March, but we couldn't keep up with the schedule. We'll aim to do this early April [6:24 PM]

jnicol: or if you have alot outstanding not saved, you do know I was jokin right? [6:24 PM]

jnicol: lroppy, i do ?? [6:25 PM]

Eli Fisker: Jee, great. [6:24 PM]

lroppy: do you hear laughter, ramses? [6:24 PM]

jeehyung: @lroppy that seems like another problem. The server should load loaded solution when you enter a puzzle without autosave data.. [6:24 PM]

jeehyung: load cleared solution I meant [6:25 PM]

lroppy: I'm sorry [6:25 PM]

lroppy: please restate or explain, jee [6:25 PM]

hoglahoo: ramses, let my solutions go [6:25 PM]

Eli Fisker: lol, Hogla [6:25 PM]

lroppy: if I clear cookies, server will download my solved puzzles if I go back into them? [6:26 PM]

jeehyung: @lroppy if you enter a puzzle without an autosave, it'll try to see if you have already cleared the puzzle and if you did, it'll load your previous solution [6:26 PM]

jeehyung: @lroppy - yes that's what should happen. [6:26 PM]

lroppy: that is absolutely NOT what has happened to me in past [6:26 PM]

lroppy: I can check that immed [6:26 PM]

jnicol: it works great for me [6:27 PM]

lroppy: brb [6:26 PM]

jeehyung: You could quickly test his out - load a puzzle you have cleared. If it doesn't load, reset the sequence and reload the puzzle [6:26 PM]

hbovis: definee loaded vs cleared solsolution pls; i make lots of changes ater initial solves to up GU counts ; i wanted these saved pls... hb [6:28 PM]

jnicol: when you get bubbles, the solution is saved at the server [6:29 PM]

jeehyung: @hbovis jnicol is correct. When you clear a puzzle, your rna is saved as "cleared solution" [6:29 PM]

jnicol: this will redisplay if you reload the puzzle (from any computer) [6:29 PM]

jnicol: autosave, saves the current sequence (solved or not) locally [6:30 PM]

lroppy: Hi back. I confirm this feature works as u have described it, Jee. Nice improvement [6:30 PM]

jnicol: in a cookie, if the cookie is cleared, that autosave sequence is lost [6:31 PM]

hbovis: so if renter, then make a change that unsolves, then solve again a diff eay and see bubbles, the new sol is saved? ... hb [6:31 PM]

lroppy: now I can switch browsers and pcs [6:31 PM]

lroppy: hurray [6:31 PM]

jeehyung: @lroppy phew that's one less bug to worry about [6:31 PM]

lroppy: te he [6:31 PM]

jnicol: @hbovis, no, only the first one is saved [6:32 PM]

jeehyung: @jnicol thanks for the clarification [6:31 PM]

jnicol: dont mean to overstep, but thought i could help :) [6:32 PM]

jeehyung: : ] [6:32 PM]

wateronthemoon: so if you want to keep something after first solve you can always make a screenshot? [6:32 PM]

hbovis: but when i re-enter a puzzles, i get my latest version... are u saying that is only local? if s PLS DEF FIX THAT.... hb [6:33 PM]

hoglahoo: I wonder how many screenshots have been created [6:33 PM]

jnicol: I like saving the sequence better, but the screenshot is also recommended [6:34 PM]

jmf028: whoops i forgot im not supposed to be here until wednesday of next week HOG you were supposed to remind me xD [6:34 PM]

lroppy: hbovis - it is even less than local [6:33 PM]

hoglahoo: jmf I didn't know you were here, get out you jerk! [6:33 PM]

jnicol: j2, missed your wakeup call? [6:34 PM]

jmf028: bye [6:34 PM]

lroppy: it is in the flash cookies locally of whatever browser you used [6:34 PM]

wateronthemoon: go away jmf :D [6:34 PM]

lroppy: and if you switch browsers, you won't see it [6:34 PM]

hbovis: oh good grief... you absolutely MUST fix that... otherwise i'll stoip wasting my time here...hb [6:35 PM]

lroppy: if flash cookies are cleared, all autosaved data gone if not solved [6:36 PM]

jeehyung: @hbovis, lroppy we do plan migrate the autosave from flash cookie to server based method, so you'll be able to reload it anywhere. It's not at the top priority list, but we do plan to do it [6:37 PM]

lroppy: can we bump that up. rather have that b4 any new UI [6:37 PM]

hbovis: look, seriously... it's one thing to contriubte to science for free... it's another to think you're contributing when you are really just sending bits into the ether... hb [6:38 PM]

ElNando888: I heard about additional chemical mapping data soon available in labs, DMS or something, how is it coming ? [6:38 PM]

lroppy: @hb. dev has taken lots of input from us [6:38 PM]

JR: how many computers do you use hb [6:38 PM]

jnicol: @hb, you can also copy the cookies to a safe directory if you are afraid of losing them for now [6:40 PM]

lroppy: jnicol - I have done that to migrate from one pc to newer one. not an easy task to get them "adopted" into new cookies on newer computer [6:40 PM]

lroppy: don't recommend that approach unless u have lots of time to burn [6:40 PM]

jnicol: understood, i have done it also :( [6:41 PM]

lroppy: k [6:40 PM]

hoglahoo: Has anyone mentioned the dollar sign issue? There's a dollar siymbol next to player name and point totals that players see when they are signed in, which has offended a few people to some degree, and wished it to be brought up at dev chat [6:41 PM]

jeehyung: @lroppy I'll discuss this with PIs. Although we do need to focus on the cloud lab for now [6:42 PM]

lroppy: k thx [6:42 PM]

lroppy: makes autosave bug go away ;-) [6:42 PM]

lroppy: better to fix overall saving system [6:42 PM]

jnicol: I 2nd nandos question, anything new on chemical mapping? [6:43 PM]

jeehyung: @ElNando yes - I actually talked to Rhiju about this. There'll be 3 more experimental results other than SHAPE signals. This should be part of cloud lab interface improvement [6:42 PM]

lroppy: than find that bug [6:42 PM]

ElNando888: htanks Jee [6:43 PM]

ElNando888: thanks* [6:43 PM]

jeehyung: @lroppy understood. If the dev on the bug keep struggle, I'll just suggest working on autosave early [6:43 PM]

lroppy: k thx - end of thread by me [6:43 PM]

starryjess: why is the dollarsign offending people? [6:43 PM]

lroppy: do they want a Euro sign instead [6:44 PM]

chrisvanlang: hi Jee [6:44 PM]

hbovis: UP THE PRIORITY... i've spent may HOURS here the past couple weeks because i saw a report on Nova that this is a contribution to science... backing up my cookies is fine thanx, but you should be recording EVERY valid seq., otherwise what is point? or am i not understanding the point of this project correctly? [6:44 PM]

jeehyung: @hoglahoo didn't realize that..hmm maybe we can do a vote on this or something? [6:44 PM]

ElNando888: it's not offending me, but I admit, I liked the coins better [6:44 PM]

jeehyung: @chrisvanlang hi Chris : ] [6:44 PM]

Eli Fisker: I like the fantasy gold coins better too [6:44 PM]

JR: how about eli dollars [6:45 PM]

chrisvanlang: I haven't signed in for over a year [6:45 PM]

hbovis: $ (or any money symbol) offends becauseuse u are not paying us for our time, and u shouldn't rub it in... [6:45 PM]

hoglahoo: a paper bill with Eli's avatar in the center, I like that [6:45 PM]

chrisvanlang: El [6:45 PM]

jeehyung: @hbovis - understood your point is valid. [6:45 PM]

Eli Fisker: hehe, keep me out of the coins [6:45 PM]

Eli Fisker: wb, Chris [6:46 PM]

jeehyung: @chris good to see you again. How have you been [6:46 PM]

chrisvanlang: not bad [6:46 PM]

hoglahoo: jeehyung, for me it is not offensive but it does suggest purchasing power of some sort [6:46 PM]

starryjess: geex, hbovis, I hate to say it, but if you don't want do do it, don't do it. Why would you do something that is voluntary then complain that you are doing it? [6:46 PM]

chrisvanlang: working on virus like particles these days [6:46 PM]

Jieux: Good evening friends. [6:46 PM]

hoglahoo: hi Jieux [6:46 PM]

lroppy: yo Jieux [6:46 PM]

Eli Fisker: Jee, I'm not offended either, I just like the abstract more gamelike money [6:46 PM]

wateronthemoon: hi Jieux [6:46 PM]

jeehyung: We could roll back to gold icon, or we could do something new maybe nucleotide like coin? [6:47 PM]

fluffy3: Gee, I thought eterna would cut me a check for the 360,123 dollars I have earned here! :) [6:47 PM]

lroppy: te he [6:47 PM]

jeehyung: Hi Jieux [6:47 PM]

wateronthemoon: haha [6:47 PM]

jeehyung: @fluffy3 : ] [6:47 PM]

Eli Fisker: Oh, cool, Chris. What kind of them? [6:47 PM]

Eli Fisker: Lol, Fluffy [6:47 PM]

chrisvanlang: maybe the money stands for stock in a future company [6:47 PM]

chrisvanlang: @Eli, HepB [6:47 PM]

fluffy3: I would be okay trading it for college tuition for my kids [6:48 PM]

lroppy: start imposing costs to add puzzles [6:48 PM]

stlnegril9: Hi Jee. can we get the toggle hotkey for 2 (or 3) states back? If it exists I don't know it. [6:48 PM]

lroppy: in coins [6:48 PM]

mat747: jee - we could have Lab flask or beaker (hi all) [6:48 PM]

jnicol: change the color of the coin, red, yellow, blue green after every 10k points [6:48 PM]

Eli Fisker: Is it for a vaccine, Chris? [6:48 PM]

hbovis: what's wrong with plain old points? this isn't Monopoly after all? most every games in the world is played for pts... hb [6:48 PM]

chrisvanlang: surprisingly no [6:48 PM]

chrisvanlang: although we have people working on cancer vaccines [6:48 PM]

jeehyung: @stinegril9 - yes thanks for the note. I have to put it back on the task list [6:49 PM]

chrisvanlang: I'm using more for cancer imaging [6:49 PM]

Eli Fisker: Chris, do you mean to make cancer somhow visible? [6:49 PM]

chrisvanlang: indeed [6:49 PM]

chrisvanlang: the nanoparticles can regconize the cancer cells [6:50 PM]

jeehyung: #aboutcoin, let me put a news article about this. Maybe we can even collect player suggested images there [6:50 PM]

Jieux: on that issue of the $ -- I am not "offended" but I find it distasteful... also found the coins distasteful... I think points would do just fine for an incentive.... [6:50 PM]

Eli Fisker: Wow [6:50 PM]

chrisvanlang: and they carry a bright luminscent protein which lights them up [6:50 PM]

donmcybertect: Hey, hbovis. Just close your eyes and pretend the dollars are points :-) [6:50 PM]

jeehyung: @chris - that's awesome. What are these nanoparticles? [6:51 PM]

Eli Fisker: Thats absolutely amazing, Chris [6:51 PM]

lroppy: agreed. sounds superb Chris [6:51 PM]

hbovis: @starry: u r missing my point... people think they r doing something here here that it turns out they r not quite doing... it's a matter of ethics... sorry to be a pain about that, but it is what it is... hb [6:51 PM]

donmcybertect: Maybe we could spend some time making the GUI a bit more responsive? Like the nuc selection? [6:51 PM]

wateronthemoon: chris, thanks for telling us about that [6:52 PM]

Eli Fisker: Will this mean the surgeon can see where to cut, if under special light, or is it more to diagnose and pinpoint the position of the cancer? [6:52 PM]

hbovis: @don,.i already do that, thx... the $ is a nit, lo priority issue... the non-saving is important... hb [6:52 PM]

chrisvanlang: depends on how you end up using it [6:52 PM]

chrisvanlang: currently the idea is to detect cells in your blood [6:52 PM]

starryjess: @hbovis, adding ridiculous amounts of GU's to your puzzles is not going to help them in anyway...it's the lab that helps them. Correct me if I'm wrong, jee. [6:52 PM]

chrisvanlang: some cancers like prostate cancer just sit in your body and do nothing [6:53 PM]

lroppy: replacing PET scan for metabolic activity - my mom says thanks [6:53 PM]

chrisvanlang: so doctors don't really need to do anything [6:53 PM]

chrisvanlang: however, if the cells start going into the blood stream, that's bad [6:53 PM]

Eli Fisker: Oh [6:53 PM]

chrisvanlang: unfortunately the methods for finding blood bourne cancer cells are fairly bad [6:53 PM]

Eli Fisker: Yes, so this can be sort of a control method to decide if action is necessary [6:53 PM]

wateronthemoon: chris, how far away from being an available tech is this? [6:54 PM]

chrisvanlang: but if you can detect those early, you can start ?treatment much easier [6:54 PM]

starryjess: @hbovis, so if you want to do the most help, focus on the lab [6:54 PM]

chrisvanlang: well currently it doesn't work at all [6:54 PM]

chrisvanlang: the nanoparticles do light up though [6:54 PM]

wateronthemoon: oh. :( [6:54 PM]

chrisvanlang: and they do bind to cells [6:54 PM]

Eli Fisker: Great [6:54 PM]

lroppy: @ Jee - consider announcing agenda and 1 major topic for subsequent development cahts [6:54 PM]

lroppy: chats [6:55 PM]

lroppy: so we can focus [6:55 PM]

lroppy: e.g. [6:55 PM]

lroppy: new scripting [6:55 PM]

lroppy: or new Ui [6:55 PM]

lroppy: or general requests [6:55 PM]

lroppy: or lab updates [6:55 PM]

wateronthemoon: thanks, Chris. that is still something. [6:55 PM]

chrisvanlang: how big is the team these days? [6:55 PM]

jeehyung: @starryjess, hbovis. Both have valid point. Starry you are right that it's mostly lab and the cleared solution that hlelps us and that's why we are focusing on saving results. But hbovis' point about trying to save all the work is valid too. We'll try to do this soon [6:56 PM]

jeehyung: @lroppy agreed - will do that from next time [6:56 PM]

lroppy: danke [6:56 PM]

jeehyung: @chris it's about the same : ] 3-4 members from CMU and the team at Stanford [6:56 PM]

hbovis: @starry: ok never mind then... a msg pops up saying submitting your solution... sort of seems to to imply that it matters... maybe just change that msg then... [6:56 PM]

Eli Fisker: Jee, just an added note to the saving. I will like to keep my first solution and only save a later one if I choose to do so [6:57 PM]

lroppy: concur [6:57 PM]

Eli Fisker: I sometimes helps other with puzzles and in the process clears my solution [6:57 PM]

chrisvanlang: impressive [6:57 PM]

Eli Fisker: I will like to keep my own when I reopen the puzzle [6:57 PM]

fluffy3: Maybe, the message could say something like "submitting to the round file" [6:57 PM]

fluffy3: i.e. waste basket [6:58 PM]

hbovis: LOL, @fluffy... :) [6:58 PM]

jeehyung: People clearly have lot of opinions for this messaging system. I'll make sure to post a saving policy before we start implementing it so we can discuss [6:58 PM]

chrisvanlang: I'm so excited that the Smolke lab is finally ?using ?eterna [6:58 PM]

jnicol: chris, are you part of smolke? [6:59 PM]

Eli Fisker: Chris, we are happy too. Our first task from outside :) [6:59 PM]

jeehyung: @chris It was cool : ] We got the best possible solution in R2 and we are shooting for even complicated puzzles with loops with varying length [6:59 PM]

Jieux: With regard to the lab... would it be possible to have an option to go directly to the dotplot/meltgraph of a design from the voting area? At the moment it takes several clicks to get there... Also it would be nice to have the "mini" dotplot/meltgraph have the option of enlarging like the stability one in the puzzles... at the moment I feel the small one is not very helpful. [7:00 PM]

chrisvanlang: I know a lot of the Smolke people [7:00 PM]

jeehyung: on a side note, Rhiju has been promoting EteRNA to scientific community extensively. We'll have more opportunities like Smolke lab project [7:00 PM]

chrisvanlang: I've been telling them about this since 2010 [7:00 PM]

Eli Fisker: Jee, that sounds awesome [7:01 PM]

Eli Fisker: Jee, I second Jieux's request [7:01 PM]

jeehyung: @Jieux yes - we are actually migrating "voting browser" from flash to web based version, and in the new one you'll be able to open RNA, check melting point/etc without moving out from the browser page [7:01 PM]

chrisvanlang: having tangible applications will go a long way to making this even more exciting [7:01 PM]

Eli Fisker: Jee, that is very good news [7:01 PM]

chrisvanlang: jieux suggestion is great [7:01 PM]

ElNando888: about TRS, I wish we would have had the chance to verify some hypothesis with another fixed length lab experiment where Smolke lab already has results [7:01 PM]

jeehyung: @chrisvanlang so you are the pupper master behind Eterna-Smolke lab collaboration : ] [7:02 PM]

starryjess: ooh, nice jee, about the new voting browser [7:02 PM]

chrisvanlang: actually no, since I head that ended up being someone else who brokered the deal [7:02 PM]

chrisvanlang: Smolke's husband [7:02 PM]

lroppy: good dev chat, folks [7:03 PM]

lroppy: gotta run [7:03 PM]

lroppy: adios all [7:03 PM]

Eli Fisker: Bye Iroppy [7:03 PM]

wateronthemoon: bye Iroppy [7:03 PM]

mat747: bye lroppy [7:03 PM]

chrisvanlang: bye [7:03 PM]

chrisvanlang: hi Mat [7:04 PM]

mat747: hi chris [7:04 PM]

chrisvanlang: actually I need to take off [7:04 PM]

jeehyung: @ElNando - I'll make sure to bring up that discussion. I'm sure we could have one fixed length puzzle while we talk about setting up varied length puzzle [7:04 PM]

chrisvanlang: but good catching up with all of you [7:04 PM]

chrisvanlang: bye [7:04 PM]

Eli Fisker: Bye Chris, nice chatting with you [7:04 PM]

jeehyung: @chris see you chris : ] [7:04 PM]

mat747: bye chris [7:04 PM]

wateronthemoon: good to meet you chris. bye [7:04 PM]

jeehyung: all I'll have to head out soon - can I take the last set of questions? [7:06 PM]

ElNando888: @jee: it's simply this: the point of doing TRS 5-0 was to see if we can make any sense of the results, because apparently, the scientists couldn't, so another fixed-length wouldn't cost much to set up (the data is already somewhere), and we could test our understanding of this sort of switches [7:07 PM]

jnicol: take care chris, thx [7:08 PM]

Jieux: I've made all my petty requests. [7:08 PM]

hbovis: I agree w/those who said saving new solution to server (for gaming puroses only) should be optional [7:08 PM]

hoglahoo: me too. Oh and the hawaiian vacation [7:08 PM]

Jieux: thanks Jee. [7:09 PM]

mat747: hog - what gaming puroses only [7:10 PM]

jeehyung: @ElNando understood [7:10 PM]

jeehyung: I'll post this chat log to the news item [7:10 PM]

jeehyung: Thanks all for the discussion/feedback today [7:10 PM]

mat747: yes thanks [7:10 PM]

jnicol: thanks jee [7:11 PM]

Eli Fisker: Bye Jee [7:10 PM]

hoglahoo: mat, that was hbovis' idea, I am not sure what it is [7:10 PM]

ElNando888: thanks Jee [7:10 PM]

jeehyung: See you all at the enxt dev meeting : ] [7:11 PM]